⛏ THE DELVE

The delvemaster deals four fate cards by lantern-light — a spell, a steel, a hunt, a host. Same seed, same hand: share it.

ticket stub — seed 860 · level 20 · all vocations · link this page with ?seed=&level=&voc= to share the hand

✦ spell to learn

Light Healing

"exura"

level 9 · 20 mana · healing · Druid · Knight · Paladin · Sorcerer

cheapest trainer: Asrak — 170 gp

◆ gear to buy

silver amulet

100 gp at Yaman · slot necklace · —

lantern purse ≈ 400 gp (level² heuristic, not a game rule — items carry no level reqs in data)

◈ monster to hunt

Necromancer

580 exp · 580 hp · 12 loot rolls · 5 zone cluster(s)

watch for: Gold Coin (30% per roll)

● npc to visit

Asrakunverified location unverified

trainer (14) — trains your spell card

positions live in the binary map, never guessed

HOW THE LANTERN DEALS (NO SMOKE, ALL DATA)

Frozen dataset: 171 spells · 551 monsters · 768 npcs · 11622 items. Draws use mulberry32 — deterministic per seed. Detail plates: dealt spell + monster link deeper under /p24-delve/.