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Verminorunverified

Archdemons · fire · 30000 exp · 110000 hp · 0.27 exp/hp · tier Boss tier (rough guide)

① Where — spawn clusters

0 spawn points in data. Coordinates are abstract grid clusters, not a real map.

No spawn zones in data — hunt location unknown. unverified

② Worth it — top loot

ItemDrop %Max
Gold Coin 99.9% 100
Gold Coin 99.9% 100
Gold Coin 99.9% 100
Gold Coin 99.9% 100
Two Handed Sword 20% 1
Double Axe 20% 1
Fire Axe 17% 1
Small Emerald 15.5% 10

Drop rates are per-roll probabilities (chance/1000) from the dataset, shown as-is — not measured averages. Full table: 57 rolls.

Also dropsDrop %Max
Silver Dagger 15.5% 1
Demon Shield 15.5% 1
Black Pearl 15% 15
Teddy Bear 14.5% 1
Talon 14% 7
Small Sapphire 13.5% 10
Small Amethyst 13.5% 20
Energy Ring 13.5% 1
Thunder Hammer 13.5% 1
Silver Amulet 13% 1
Ring of Healing 13% 1
White Pearl 12.5% 15
Giant Sword 12.5% 1
Orb 12% 1
Magic Lightwandunverified 11.5% 1
Devil Helmet 11% 1
Small Diamond 9.5% 5
Stealth Ring 9.5% 1
Big Bone 9% 1
Gold Ring 8% 1
Golden Mug 7.5% 1
Ice Rapier 7.5% 1
Mastermind Shield 7.5% 1
Crystal Ring 5.5% 1
Might Ring 5% 1
Skull Staff 5% 1
Golden Legs 5% 1
Platinum Amulet 4.5% 1
Protection Amulet 4.5% 1
Golden Sickle 4.5% 1
Dragon Hammer 4.5% 1
Mind Stone 4% 1
Boots of Haste 4% 1
Stone Skin Amulet 4% 1
Ring of the Sky 3.5% 1
Ancient Amulet 3.5% 1
Snakebite Rod 3.5% 1
Necrotic Rod 3.5% 1
Moonlight Rod 3.5% 1
Magic Plate Armor 3% 1
Purple Tome 2.6% 1
Strange Symbol 2.5% 1
Wand of Decay 2.5% 1
Crystal Ball 2.5% 1
Crystal Necklace 1.5% 1
Green Gem 1.5% 1
Blue Gem 1.5% 1
Life Crystal 1% 1
Voodoo Doll 0.1% 1

③ Stats

Experience
30000
Health
110000
Speed
380
Immunities
earth, invisible, paralyze
Attacks
melee (0…-2520); death (-800…-1900); speed (0…0); physical (-600…-1450); fire (-300…-800); manadrain (-600…-700); energy (-400…-800); poisoncondition (-800…-1000); lifedrain (-600…-1200)
Source
server/data/monster/Archdemons/verminor.xml

Same tier: Boss tier

Same category: Archdemons